These two systems represent a cross-section of the kinds of onboard graphics you’ll find in everyday work and student laptops. Why test on older Intel chips? Because they’re currently more prominent in households and offices given 10th-generation CPUs are relatively new. Our test machines were the Asus Zenbook UX330UA with an 8th-generation Intel Core i5-8250U and integrated Intel UHD 620 graphics, and a Surface Pro 4 running a 6th-generation Intel Core i5-6300U with integrated Intel HD 520 graphics. To get an idea for how you should tune your settings on laptops with integrated graphics, we grabbed copies of Hearthstone, Gwent, Rocket League, and a few others. That all said, you’ll likely see better results when gaming on integrated graphics in current models than what we’ve seen on older laptops.
Meanwhile, today’s Gen11 iGPU can hit 27 fps in Rise of the Tomb Raider using similar settings, outperforming Intel’s older iGPU by a huge margin. Laptops with Intel’s Gen9.5 iGPUs only managed 19 fps using the same in-game settings.
For instance, recent benchmarks showed Intel’s latest Gen11 iGPU reaching up to 51 frames per second (fps) at 1080 pixels and Low settings in Civilization VI. Intel’s latest Gen11 graphics do an even better job in 2020, now available in Intel’s 10th-generation “Ice Lake” processor family. Our testing uses older 8th- and 6th-generation Intel CPUs, the former providing better performance than the latter.
Here we show you how to tune games so they’re playable on integrated graphics. This design makes them less capable than add-in GPUs in terms of raw performance, but they can still get the job done, depending on the game’s system requirements and settings. There are games available today that run perfectly well on integrated graphics - GPUs that are crammed on the same die as your PC’s processor (aka iGPU). Fitbit Versa 3īut you don’t have to game on a discrete GPU, though you’ll see better results.